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Making and Materiality
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I make soft-bodied sculptures from fabric, sewing, vinyl and polyester wadding to question masculinity, identity and the human/posthuman boundary. Stitches, seams and stuffing become a critical language: care, labor and prosthesis. I treat making as knowledge—material investigation over finish—folding ancestral techniques into future-facing forms.
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PORTFOLIO
(please click on each image for details) -
Physical to Virtual - I AM AI
Tree of Eyes (working title), 2025-ongoingThis work begins with a handmade maquette built from papier-mâché, tape, and kitchen foil. The fragility of these materials - provisional, improvised, craft-based - forms the starting point for a process of translation. Using AI, I reimagine the sculpture through bodily adjectives such as "moist," "wet," and "damp," generating speculative designs that push the object into surreal, fleshy futures.
The final outcome will be a physical fountain, 3D-printed from the AI's reinterpretations, merging traditional craft with emergent technologies. Connected to the internet via an API, the fountain's water flow responds to trending words on X (Twitter). As terms like "moist" or "wet" proliferate online, the fountain gushes or trickles accordingly - bodily fluids controlled by the network.
Within the frame of Delfina's Making and Materiality, this project engages with:
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Material experimentation: from papier-mâché and foil (ancestral, improvised) to 3D printing (digital, futuristic).
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Craft as knowledge: the initial handmade prototype is not an end but a research method, a way of thinking materially.
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Political/technological realities: the work ties intimate bodily metaphors to the scale of global data flows, highlighting how language, sexuality, and materiality intersect.
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Collaboration with systems: AI and APIs become co-makers, extending the studio into the digital realm while retaining the haptic origins of papier-mâché.
This project embodies Delfina's ethos: making as a form of knowledge, dissolving binaries between craft and technology, body and object, the tactile and the virtual.
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